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  • Colisión

    Collision is a distributed and spatializated ensemble piece comissioned by GSU [Game Research Unit] Philadelphia. It was premiered on 13th June, 2019 at House Gallery. Made by kimi, the proto-system for dynamic music scores I developed in 2009, it was designed to be projected on top of the concert place stablishing a 4x3 grid where each square belongs to each performer. The piece deals with non-lineal representation logic both in the temporal domain, interwined by the different speed of layered boid particles , and timbre-domain, moduled . by common note-head coding (square equals noisy actions and circle equals total pitched actions) and color. The conductor has some control of the piece on the fact that unlike other projects, the macroform is not resolved but defined on real time.