• Collision

    Collision is a distributed and spatializated ensemble piece comissioned by GSU [Game Research Unit] Philadelphia. It was premiered on 13th June, 2019 at House Gallery. Made by kimi, the proto-system for dynamic music scores I developed in 2009, it was designed to be projected on top of the concert place stablishing a 4x3 grid where each square belongs to each performer. The piece deals with non-lineal representation logic both in the temporal domain, interwined by the different speed of layered boid particles , and timbre-domain, moduled . by common note-head coding (square equals noisy actions and circle equals total pitched actions) and color. The conductor has some control of the piece on the fact that unlike other projects, the macroform is not resolved but defined on real time.
  • la zairja

    ¿Que pasaría si la música fuera el lenguaje?,¿O si nos comunicáramos no solo con sonidos sino en un emtramado de acciones, movimientos y gestos colectivos? ¿Que función corporal sería para la vista lo que la voz humana es para el oido? ¿Podríamos pronunciar colores o formas en el espacio? La zairja es, historicamente, la primer máquina de contar, un ordenador mandálico de decisiones. En este juego, paradójicamente, un sistema permite a los músicos interactuar en un ritmo no medido que hace infinitos los puntos de tiempo. El juego se desprende de una obra anterior llamada Acelerador de Realidad para músicos distribuidos en el espacio. Establece repertorio de acciones conjuntamente con condiciones de conexión entre los intérpretes generando texturas emergentes y complejas. En este caso, el parámetro espacial del juego se ha adaptado especialmente para la instalación de Sebastián Roque en Movil.cheLA El ensamble está conformado por estudiantes de la Licenciatura en Música de la UNTREF y músicos invitados: Con la Participación de : Emanuel Juliá Luciana Lutteral Francisco Mastucci Diego Terra Mario del Risco| Vera Blaustein Alejandro Vinué Juan Manuel Miguez Fabrizio Rampulla iago Edelstein Sebastián Navarro Lucía Drocchi Guido Saá Nicolas Galvan Gilberto Ramírez Connie Arévalo Fausto Rivadulla Duración aproximada: 40 minutos.
  • Reality Dispersor Accelerator

    acelerador dispersor de realidad [Wirklichkeit beschleuniger dispergierers] for n musicians, performers and public in an augmented space luciano azzigotti [2012] instructions ADR is an action musical score defining a space. Its proposes different actions and interactions between agents modulated by surrounding, found objets, and constructed memories. ! The score is made of colored lines and zones. When an agent is intersected by a line or trapped inside a zone, the action must be triggered. ! Each color represent a unique kind of action: walk following the line direction or walk randomly inside the zone. link walk in the line until find a mate lists pronounce the already constructed memories previous the performance. LISTS: colors | moral values | sensation | dispersor | names of agents | counting-singing | biodramma hug & hum play an object the space is filled of sound and estrange objects
  • epinikia & agonistics

    instructions The Epinikia are the odes to the athletes, songs that poets like Pindar composed generally by comission in order to praise the memory of the winner's biographies. Moreover, in the lyric, to all situation that generates a struggle between two characters thus establishing the basis for action. Agonistics refers in one hand, to the sportive quality of competition in pursuit of a goal (agon), or to the driving force of creation and self-improvement. In this game, the poet and athlete are the same person, so agonistics and epinikia requires of a versatile player fed by fatigue and poetry. Se genera un sistema cerrado en donde los atleta-poetas turnan sus roles en pos de un objetivo común, el encuentro de la sincronía y la resonancia de un único objeto musical. Information premiered on December 17th 2011 by Nonsense Ensamble Vocal de Solistas, at conDiT.cheLA 2011 3
  • spam

    From a call for scores of thingNY ensemble in 2009, I designed a protocode that transforms the email spam box into a logarithmic distribution of music information. It was the first musical game made with kimi.