Plerome @Progr

Plerome: reConvert + Azzigotti

Plerome is a musical and performative video game that plays with borderline objects between micro and macro scales. Distorted by spatial and perceptual paradoxes, two performers move through an infinite arcade, where actions oscillate between the real ones of the percussive micro-scale and a gloomy and sarcastic virtual world of dysfunctions. Could we invent an instrument that connects us with the tesseract, the intermediate dimension between nano-space and our real geometrical environment? Plerome is inspired by this Steglerian question, whether it is possible for brains and instruments to co-evolve. The piece is dedicated to reConvert as the third part of microbeatlogic.

A project by Luciano Azzigotti in collaboration with reConvert.

Composition: Luciano Azzigotti

Performance: Roberto Maqueda & Víctor Barceló

Design Engineer: Alejandro Rodríguez
Production Manager: Flor Medina