Hero3 — Studie I (after Stockhausen)
This work translates the compositional architecture of Karlheinz Stockhausen’s Studie I into a three-dimensional, time-based visual and sonic field.
Each sound event is treated as a discrete object whose parameters are fully specified in advance. Objects are generated exclusively from sinusoidal material, with rigorously controlled envelopes and pitch trajectories. No gesture, performer intervention, or expressive modulation is introduced beyond the serialized parameters themselves.
Time is not represented as a fixed linear axis. Instead, temporal unfolding manifests as motion. Objects drift through space according to a constrained Brownian process, producing a field of continuously reconfigured relations. This choice departs from the original two-dimensional score representations while preserving the underlying determinism of the compositional system.
The geometry of each object reflects its sonic structure. Length corresponds to duration. Thickness is derived exclusively from duration and not from loudness. Amplitude is rendered through opacity and scale, allowing louder events to spatially encompass softer ones. Objects may overlap, intersect, and nest without hierarchy.
Pitch is encoded chromatically using a cyclical color mapping. The mapping is octave-periodic and intentionally non-expressive, emphasizing proportional relations over symbolic color associations.
Spatial audio is not decorative. Position in space directly determines perceived location through binaural rendering. Sound and object are coextensive: each object exists only insofar as it sounds.
The resulting environment resembles a floating construction of modular elements — a field of moving, sounding units whose internal logic is strictly compositional. What appears as a playful assembly of blocks is, in fact, a serialized architecture rendered audible and visible.